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Wellington Digital Twin

The Boundary created a digital twin of Wellington City with the purpose of showcasing the multitude of real-time activity, and to create a platform where decision making could be enhanced.

Location
New Zealand
Client
Wellington City Council
Project Services
Digital Twin

Digital twins are virtual representations of physical assets that are created using real time data. The potential for Digital Twin cities is endless, from informing all aspects of civil engineering and city planning to aiding the vision of future infrastructure.

In collaboration with the Wellington City Council, using their live city data, we developed this new space for interaction. Traditionally, large scale city visualisations were done using animations. Now, with the advancement of gaming technology, we can create interactive large scale city models with integrated data.

The Wellington City twin uses smart city technologies, with real-time data to provide:

  • Transportation statistics for bus, rail, ferry, bike and car
  • Air traffic visualisations
  • Cycle sensor data including how many trips were made in a time period, direction of travel, and which streets cyclists travel on
  • Car park availability

Decision makers can visualise unbuilt infrastructure and unbuilt properties in this realistic city model. These features provide potential to communicate future projects and see how they integrate within a built landscape.

Tim Johnson
CTO, The Boundary

Cinematic Content

We can create cinematic quality content straight from our digital twin model for use in marketing material.

Project in the Pipeline?

If you have a project you would like to work with us on, get in touch and one of our team will get back to you

Get in Touch

Wellington Digital Twin in Use

Digital Twin Continued Use Case - Mass Rapid Transit

Like what you see?

If you have a project you would like to work with us on, get in touch and one of our team will get back to you.

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